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CONTROL Resonant

Control Resonant Push Or Ground Slam

Control Resonant push or ground slam: after beating the Dancer boss you must pick one. Ground Slam is the better first pick — it hits much harder and it is the only way to break the metal roof panels/hatches you find while exploring.

Updated 2026-10-04

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Push vs Ground Slam stats

Push — 50–100 damage, 5–15 Falter, costs 200 Power. Ground Slam — 230–460 damage, 20–30 Falter, costs 630 Power.

Which should you pick?

Ground Slam for most players: big damage, strong from the air, and required to open metal roof hatches. Pick Push only if your build already does enough damage and you mostly struggle with crowds — it is cheap, creates space and can knock enemies off edges.

Where you get the choice

From the Dancer, the Resonant boss in the Theater of the West Incursion Zone. You need to clear the Incursion Fault and have Shift to get there.

Picked the wrong one?

You can swap later with a Reset Item at the Mural in the Gap.

FAQ

Should I pick Push or Ground Slam in Control Resonant?

Ground Slam for most players: it deals far more damage and is needed to break metal roof panels. You can swap later with a Reset Item at the Mural in the Gap.

Also searched as

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