Push vs Ground Slam stats
Push — 50–100 damage, 5–15 Falter, costs 200 Power. Ground Slam — 230–460 damage, 20–30 Falter, costs 630 Power.
Which should you pick?
Ground Slam for most players: big damage, strong from the air, and required to open metal roof hatches. Pick Push only if your build already does enough damage and you mostly struggle with crowds — it is cheap, creates space and can knock enemies off edges.
Where you get the choice
From the Dancer, the Resonant boss in the Theater of the West Incursion Zone. You need to clear the Incursion Fault and have Shift to get there.
Picked the wrong one?
You can swap later with a Reset Item at the Mural in the Gap.